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When using a 3-button controller a feature is enabled in the HUD for indicating whether the player is using punches or kicks using the letters 'P' or 'K', that can be swapped pressing Start.It uses the Turbo palettes for the alternate skins/costumes for the characters.When you beat the game, only a rough "Cast of Characters" screen with no text will appear, and then a "Congratulations" screen will appear before the game resets. The PCM samples used for music are of a much better quality than the ones used in the preceding builds.Some of these Sound Effects are unused in the builds preceding. More Sound Effects and PCM samples are used in gameplay than in the July 30 build.In It's place are two less noticeable black bars, with the lower bar being partially transparent at times. This build removes the infamous "black bar" present in the July 30 build.The sound test shows the internal sound ID instead of the number of it's location in the sound test.In it's place is a logo that says "STII ' Turbo" and no informational text. The title screen does not have the Street Fighter 2: Champion Edition logo or copyright info.The Capcom logo jingle is still present in the rom. There is no Capcom screen, only a broken Sega screen is present.The Differences from this and the July 30th build of of Street Fighter 2: Champion Edition are:.Despite being titled "Street Fighter II Turbo", the only feature borrowed from the Turbo version of Street Fighter II are the alternate skins/costumes palettes.

Super street fighter 2 genesis code#
This suggests that the person(s) that modified this build had access to the source code to do these changes, as most bootleg hacks are much more rough around the edges.
Super street fighter 2 genesis download#
Sound is a bit less impressive than the SNES version, although some tracks in the game do try and make it justice on the source material. Download ROM Super Street Fighter II - The New Challengers - Category : sega-genesis - region : American - Size :2.72 MB - Rom page mgd n8918 : Super. Moves are executed with near perfect precision on their input as well. The gameplay is at its core quite responsive, and you will benefit a lot more using the genesis 6-button pad in order to experience the game as intended. The graphic quality here actually suffers a whole lot more than even its SCE predecessor, making some stages look like smeared blotches behind characters. For my review I will also compare to that of the SNES version to add more detail on what the Genesis port does right and wrong on this adaptation.

"Not too super to be honest, but good enough"Īfter the fantastic port of Champion Edition for Genesis I cannot help but feel Capcom's port of SUPER felt a bit."super-less." It does have the competitive gameplay of the Arcade original and Capcom's trademark in fighting excellence but this port seems to lack that extra something that made its predecessor such a memorable hit on the Genesis.
